Web-based Programming for Low-cost Gaming Handhelds

Published in Foundations of Digital Games (FDG), 2021

Recommended citation: Moskal, Michal, et al. "Web-based Programming for Low-cost Gaming Handhelds." The 16th International Conference on the Foundations of Digital Games (FDG) 2021. 2021. https://doi.org/10.1145/3472538.3472572

Over the past two decades, many toolkits for prototyping interactive and ubiquitous electronic devices have been developed. Although their technical specifications are often easy to look up, they vary greatly in terms of design, features and target audience, resulting in very real strengths and weaknesses depending on the intended application. These less technical characteristics are often reported inconsistently, if at all. In this paper we provide a comprehensive survey of interactive and ubiquitous device prototyping toolkits, systematically analysing their characteristics within the framework of a new taxonomy that we present. In addition to the specific characteristics we cover, we introduce a way to evaluate toolkits more holistically, covering user needs such as ‘ease of construction’ and ‘ease of moving from prototype to product’ rather than features. We also present results from an online survey which offers new insights on how the surveyed users prioritize these characteristics during prototyping, and what techniques they use to move beyond prototyping. We hope our analysis will be valuable for others in the community who need to build and potentially scale out prototypes as part of their research. We end by identifying gaps that have not yet been addressed by existing offerings and discuss opportunities for future research into electronics prototyping toolkits.